Latest in 2025
Fall 2025:
Launch of Finnish National Gallery´s miniature painting collection´s interactive installation for viewing tiny historical miniature paintings at Sinebrychoff Museum, Helsinki, late August 2025. ROLE: Tumult Hype 4.0 coding, AI prompt javascript coding the zooming/pinching interactions, overall GUI realization, Kiosk Pro software setup for museum use, QA/stress testing. National Gallery/Sinebrychoff Museum key collaborators: Ateneum´s Chief AV Technician Reine Lukinmaa, Curator Kersti Tainio and Museum Director Kirsi Eskelinen. Photo by Reine Lukinmaa.

Development of two new immersive interactive installations for a large public space in central Helsinki for winter/christmas (TBA). ROLE: AI Vibe coding, sensor and electronics design, AI video content creation, installation, testing, together with Äänitoimisto´s Antti Soulanto and sound designer/visualist Jani Hietanen.
Early stage development of a new immersive nature related sound installation (T.B.A.) with finnish sound artist Mari Mäkiö, sound artist/designer Jani Hietanen and electronics engineer Jouni Mitjonen of Emfit Oy. ROLE: AV/Technology producer, consultant.
Finalizing Parasense´s video interface “SPAWN”/”KUTU” for media-artists, galleries and museums. Enables modular, intuitive and extremely easy setups of frame accurate synchronized panoramic display and projector setups with sync, loop, timecode, context/self-aware W3C window management, HDR/SDR support and metadata access. ROLE: Concept, Inventor, developer, coder, GUI design. To be released in late 2025 as a signed and notarized .dmg/.app, via an Apple Developer membership.

Summer 2025:
Developing A.I. coding architecture and motor programming framework for a new unnamed installation (T.B.A.) for finnish sculptor Petri Eskelinen for a museum exhibition in fall 2025.
Further development of an urban Audiowalk mobile app, enabling interactive spatial 3D audio experience and exergaming within a city, realized utilizing AI-assisted prompt (“vibe”) coding. Based on an earlier Taike funded project, co-created with Jani Hietanen.
Spring 2025:
Art & Technology lecturer at University of Arts Fine Arts Academy (KuvA) in Helsinki, in a wide spectrum of topics within an Interactive Installation course: Interactive, immersive and multisensory installations, creative/algo coding, sensorbased interfaces, AI prompt/vibe coding etc; Committee duties: Ellis Institute / SILO AI founder´s AI professorship jury, Digiteam, Magics team, fundraising team; Presentations on artistic use of AI; Coaching and mentoring students to help them to realize their installations for the main annual exhibition, “Kuvan Kevät”.
2024
Finalizing a synchronized video testbed interface for finnish broadcasting company YLE experimental Sandbox studio, for testing, comparing and deciding future IP broadcast standards, with HDR/SDR/HD/4K UHD support and intra window communications utilizing latest W3C standards, revealing metadata etc.
Tabula Rasa multisensory expression space installation at the Finnish Autism Foundation´s new Paciuksenkatu 21 space (visual, sonic and vibratory feedback to gestures). First prototype made possible by a TAIKE grant. Final permanent version supported by a Finnish Cultural Foundation SKR grant. ROLES: Marko Tandefelt (conceptualization, AV Technology, interaction design, partnerships), Jani Hietanen (conceptualization, audiovisual coding, interaction design), PhD researcher Esa Ala-Ruona, (concepting, mentoring, Jyväskylä University), Juan Ignacio Mendoza Garay (machine learning, Max coding, Jyväskylä University), Esa Vesmanen, Puredesign (interior design), Finnish Autism Foundation: Synnöve Lindberg, Marjo Virnes, Kalle Kämäräinen & Autism Foundation personnel from Herttoniemi unit. Image below is of the Oodi library testing and demonstration of one of the prototype´s various adaptive body tracked preset layers.

2023
Finnish rock star Olavi Uusivirta´s 40/20 gig on Sunday 13.8.2023 at Helsinki FLOW Festival main stage. ROLE: Generation of Midjourney/AI visuals, concepting, workflows and compression/scaling methods for the main stage 10080×1120 LED wall, in collaboration with Ville Seppänen who handled masterfully the extremely complex and demanding DaVinci Resolve 18.5 compositing/editing/midjourney zoom visual creation. Wholehearted thanks to Olavi, his band, Robert Palomäki and the wider team for approaching us with open arms, for inviting us to contribute creatively for the project, and for the faith. Thank you also to Creative Technologies people, centrally enabling the realtime Disguise media server triggering of the visuals for the 7 songs.



Laura Beloff´s public generative sound art project R-Bus as part of the Helsinki Festival in Kalasatama, Helsinki on 17.8.-3.9.2023, taking place in an Auve Tech robotic selfdriven bus. Team members: Laura Beloff (Artist, Concept, Producer), Marko Tandefelt (Technology producer, partnerships, sponsors, team building), Petri Ruikka (Event Producer), Jani Hietanen (MaxMSP Programming, sound design, data mapping), Calvin Guillot (machine learning sound programming), Sebastian Schlecht & Andrea Mancianti (machine learning sound consulation) and Esther Saraste (Finances). Partners: HAM Museum (Curator), Helsinki City Council (client), Metropolia (Operator), Auve Tech (provider of the robotic selfdriven bus), REDI Shopping center (provider of bus storage and electricity).
HAM: https://www.hamhelsinki.fi/en/event/laura-beloff-working-group-r-bus-kalasatama-district/
Helsinki Festival: https://helsinkifestival.fi/event/r-bus/
R-Bus WWW site: https://www.r-bus.fi



Two installations as part of the “Ajan Kysymys / A Question of Time” at the Ateneum, Finnish National Gallery: 1) “Värikuru”, a parametric projection installation: ROLES: Marko Tandefelt (Technology Producer, Concept Design), Jani Hietanen: Touch Designer coding, Concept Design; 2) “Metsänpeitto” sound installation for the Ateneuminkuja lobby: ROLES: Marko Tandefelt (Technology Producer, Concept Design), Jani Hietanen (Ableton Live sound design, Concept Design)
2022
Leena Jääskeläinen´s VR artwork ”Making Art in My Dreams”, on dreams, thoughts and creativity of a group of artists. ROLE: Technology Consultant, Producer, grants, corporate partnerships. Supported by AVEK Kopiosto, Anidox Denmark, Finnish Film Foundation SES and Aalto Studios. https://anidox.com/projects/making-art-in-my-dreams/
A multisensory four person Metakantele instrument, together with Hannu Koistinen (Koistinen Kantele luthier/designer), Jani Hietanen (Sound/Interaction design, MaxMSPJitter coding), Jouni Mitjonen (pickups, preamp electronics) installed in the Metropolia Pop-Jazz Conservatory´s lobby in fall 2022. ROLE: User experience / Interface design / LED RGBW lighting and sensor electronics coding. The instrument involves use of machine learning, sensorfusion and sub-bass / infrasound vibrotactility via a custom 12 transducer floor. Below is a video of an early prototype of the amplification of individual string pickups.
Face projection installation “When I Look at You, Do I See Myself” by Helinä Hukkataival at Gallery Sculptor (Finnish Sculptor´s Association´s Gallery) in Helsinki Finland. ROLE: MaxMSPJitter coding, interface design, camera, projection and optical technology consultant, novel projection platform and optics construction.

An interactive video installation SULA/DEFROST by Kaisu Koivisto and Anna Nykyri at 1) Helsinki Central Library Oodi 2) at the Wroclaw Biennale in Poland, in collaboration with the Helsinki Artist´s Society / Helsingin Taiteilijaseura and 3) At LUX Light Art festival in Helsinki. ROLE: AV Technology Producer, Sponsorships and collaborations; Creative coder together with Joaquin Aldunate. Below Oodi video by media artist Kaisu Koivisto. https://wro2021.wrocenter.pl/en/works/defrost/


“Tabula Rasa”, a multisensory vibrotactile embodied co-designed space for personal expression, created with autism spectrum people in mind, meant for anyone. ROL: Concept and Interaction experience design, collaboration with sound designer / creative technologist Jani Hietanen, Finnish Autism Foundation´s Art, Jyväskylä University Music Therapy Department´s researcher Esa Ala-Ruona. Supported by TAIKE/Finnish Ministry of Education and Culture operational support for Parasense in the prototype phase.

2021
Sculptor/artist Petri Eskelinen´s installation “Lightspeed” for the “ART ODYSSEY 2021” exhibition at the Serlachius Museum in Mänttä, Finland in fall 2021. ROLE: Programming an extremely slow timelapse capture stepper motor system stage (rotating 360 degrees in 48 hours) for recording the plant growth and light source cycling situated in a miniature space station mockup created by the artist, over a period of 6 months. Video by artist Petri Eskelinen. Art Odyssey 2021 exhibition, Lightspeed Installation at Eskelinen www site.
Hanna Haaslahti´s “CAPTURED” has been chosen to be presented at the prestigious British Film Institute´s (BFI) London Film Festival in the immersive category in October 2021 and in ZKM Karlsruhe Germany as part of the “Hacking Identity – Dancing Diversity” exhibition. ROLE: Producer, Technology Advisor, team building consultant in various stages in between 2016-2022.
Media artist Roberto Fusco´s “OSSA” installation at the LUX art festival in Helsinki at STOA, in January 2021. ROLE: Tech consultation, Arduino programming and assembly of a robotic camera beam stepper motor system. Kindly recommended by Kunstventures.

“Selfie”, a holographic ephemeral installation using slowly evolving evocative visuals created with machine learning. Tools: PicSyn, VQGan, Unity3D, Looking Glass Holographic screens. ROLE: Concepting, Technology Production. Co-created with finnish A.I. artist Hannu Töyrylä and media artist Tatu Heinämäki. Supported by TAIKE/Finnish Ministry of Education and Culture´s operational support.

”PROTAGONIST”, a six part first person experimental streaming WWW series. Initial concept stage at Virus theater and using city of Helsinki as a giant stage presented as part of Copenhagen´s ”RE-Location”- Festival in on Oct 28th and Nov 16th, 2021. Later expanded versions developed in Porvoo, in Helsinki at Uniarts Fine Arts Academy and at Q Theater. ROLE: AV tech production, corporate partnerships (WWW, streaming, camera tech, interaction). Team: Ville Seppänen, Jussi Sorjanen, Kasperi Laine, Hanna Nyman, Marko Tandefelt. Supported by the Finnish Cultural Foundation SKR.

Snowcrash design group´s retrospective exhibition at the Swedish National Museum, Stockholm, May 4, 2021 – February 13, 2022. ROLE: 3D modelling and animation of a 3-channel synchronized triptych video “Digital Fresco”, based on Snowcrash members recollections of an earlier artwork by designer Timo Vierros. Print and mention of the 3D animation in a newly published Snowcrash book.



”INFLUENCER”: An interactive / WWW / gestural bodily installation. Tech: Kinect Azure 3D depth cam, 8K portrait screen, Unity3D game engine. Initial prototype stage: Feb/March/April 2021. ROLES: Concept/Interaction design: Marko Tandefelt, Unity3D programming/interaction design: Tatu Heinämäki. Supported by the Ministry of Education/TAIKE Finland. 3D render by Tatu Heinämäki.

Further development of 1) diip bodily instrument version for hospital environment and 2) Creation of a new personal wearable interactive generative urban sound device “AUDIOWALK”. AVEK Kopiosto Mediarata funding via Fantomatico Oy, spring, summer, fall 2021.

”ÄÄREEN”- documentary animation workshop, March 18th, 2021. ROLE: Workshop co-design, instructor, coach, final exhibition jury member. Winning proposal “by Leena Pukki and Karoliina Paappa: https://www.oodihelsinki.fi/millaista-on-olla-delfiini/

MaxMSPJitter workshop in Feb 2021 for artists in context of an Oodi Kuutio Exhibition/Wroclaw Biennale presentation in fall 2021 by filmmaker/dancer Anna Nykyri and media artist Kaisu Koivisto, in collaboration with the Helsinki Artist´s Society / Helsingin Taiteilijaseura. ROLE: Workshop instructor together with Joaquin Aldunate.
2020
“diip” collective vibrotactile bodily instrument installation for 3 players at Oodi library in Helsinki, 25-27.9 and 9-11.10, 2020 10-13 and 14-18 daily. Team: Marko Tandefelt: Concept, Interaction/sound design, physical interface, installation, corporate partners; Jani Hietanen: MaxMSP/Kinect2 3D depth cam programming, Interaction/sound design, visual interface, installation. Partners: 8020 monitors provided by Genelec; Surface Studio 2 computers provided by Microsoft Finland; Three floor vibration platforms and Kinect2 3D depth cam mounting plate built by Uusix Verstas; Vest Edge tactile vests provided by Woojer. Supported by: AVEK Kopiosto and City of Helsinki.

Hanna Haaslahti’s / Fantomatico’s CAPTURED interactive 3D installation and realtime avatar generation system. Interaction coding by Tyler Henry, Thomas Carlsson et co. Motion capture by Remedy Games motion capture studio in Espoo Finland. Support by TAIKE , AVEK Kopiosto, Finnish Film Foundation SES, Finnish Broadcasting Company YLE, Venice Film Festival Production Bridge, CPH:Lab at CPHDox Festival Copenhagen and Sundance Film Festival New Frontier development. Presented at ZKM Karlsruhe´s Hacking Identity – Dancing Diversity exhibition, British Film Institute BFI London Film Festival in 2021, and at International Film Festival Rotterdam in 2022. ROLE: Producer, technology, HW/SW, concept/interaction whispering, consulting in stereogrammetry, 3D face reconstruction, body scanning, team building, corporate partnerships. 2016 – ongoing.

Arja Kärkkäinen´s video installation Sleeping Beauty Ind./Tehtaidemme Unet, as part of the Helsinki Festival/Helsingin Juhlaviikot, presented on Clear Channel outdoor advertising displays and in Elisa Kulma in downtown Helsinki on Sunday, August 23rd, 18pm-00.00 midnight. ROLE: Producer, Mediarata Grant, with Kunstventures. WWW links: https://helsinkifest.fi/open-art-gallery-valtaa-kaupungin-mainospinnat-taiteelle-osana-helsingin-juhlaviikonloppua

Finnish Ministry of Education and Culture´s TAIKE – Arts Promotion Centre Finland “Ääreen: Documentary in Animation” workshop, held in the Helsinki Central Library Oodi´s Kuutio (Cube) space in fall 2020 and spring 2021. ROLE: planning, concepting, coordination and teaching. Supported by AVEK Kopiosto.

Ami Lindholm´s Oodin Äidit immersive interactive installation at Oodi´s Kuutio space on 18-30.8.2020, as part of Lindholm`s Mothers and Milk series. ROLE: Workshop co-design, instructor, coach, final exhibition jury member/curator

Joonas Hyvönen´s God´s Good Earth is Drowning immersive interactive installation at Oodi´s Kuutio space on 9-19.7.2020. ROLE: Workshop co-design, instructor, coach, final exhibition jury member/curator. Finnish broadcast company YLE news: https://yle.fi/uutiset/3-11457945. Finnish YLE TV main news (viewing time limited): https://areena.yle.fi/1-50338362

Capacitive Touch screen audiovisual installation in “Kohtalona Ruotsinsalmi” exhibition at Merikeskus Vellamo/Sea Museum Vellamo, Kotka, Finland. ROLE: AV/Technology consultant, coder and prototyper. Development done via Kunstventures.

FOUNDING OF PARASENSE SOLE PROPRIETORSHIP BY MARKO TANDEFELT ON JAN 20th, 2020.
Finnish government ELY/KEHA Startup Grant “Starttiraha” Prior work under his own name for many companies.
Finnish National Opera and Ballet´s “OPERA BEYOND” competition on future of opera. 2nd place/Special prize of 5000 euros. ROLE: Assembler, team lead of an international “Symbioscene” team, concepting. Team members: Marko Tandefelt, Magnus Pind Bjerre, Rosa Karo, Jon Beilin, Chris Libertino, Jani Hietanen and Kosti Rytkönen. https://operabeyond.com/first-session-competition-shortlist-announced/

TAIKE Mediakuutio Workshop and competition at Helsinki Central Library Oodi´s immersive Kuutio (Cube) Space. ROLE: Workshop instructor, curator and jury member.

Tuomas Laitinen‘s permanent public media art installation “BIOME” at AOR Architect’s new Jätkäsaari “smart” school in Helsinki. ROLEROLE: AV Technology consultant. Installation and photo by Tatu Heinämäki. Via Kunstventures.

Teemu Lehmusruusu’s “Maatuu uinuu henkii” (En: “Respiration Field“) bio art installation at the Luomus garden in downtown Helsinki. Photo by Teemu Lehmusruusu. ROLE: Technical Producer, one of the four public art installations I have produced at Kunstventures with the generous support of the AVEK Mediarata 2019 grant.

Petri Eskelinen’s kinetic installation “Homefront/Kotimyrsky” for “Myrskyasema” exhibition at the Lusto Forest Museum / Suomen Metsämuseo in Punkaharju, Finland. ROLE: Arduino coding, 28 gear motor timed behaviour programming, finetuning.

Tarja Malinen‘s interactive sculpture installation “Onni” for Joensuu Art Museum Onni. Media coverage (in Finnish) by Finnish Broadcast Company YLE. ROLE: Optical 360 deg dome projection concept design for the crystal ball, sensor interaction dev/testing, Brightsign BrightAuthor testing, realized with Tatu Heinämäki and Pasi Rauhala. Via Kunstventures.

Sound artist Mari Mäkiö´s installation Onomatope – Tests for Sonic Sculptures at the Central library Oodi. In a team consisting of Mari Mäkiö, sound designer Jani Hietanen, designer Erin Turkoglu. Role: UX/UI consultant.

Tuomas Laitinen‘s “Swarm Chorus” installation and performance at the OODI library by ALA Architects, Helsinki, Finland. Part of FCINY‘s Mobius project “The Library’s Other Intelligences“, supported by KONE Foundation. ROLE: Markov Chain hybrid language generation, coding, technology consulting.

Production of four public media art installations in Helsinki in 2019. Artists: Artor Jesus Inkerö, Arja Kärkkäinen, Pasi Rauhala, Teemu Lehmusruusu. Supported by AVEK Mediarata grant. Via Kunstventures. ROLE: Producer, location scouter, concept whisperer.
2018
“tuntu(ma)” tactile sound installation by Mari Mäkiö. ROLE: Microcontroller coding, sensor/electronics, interaction coding development. Via Kunstventures.

Arilyn x Pekka Kauhanen x HAM from ARILYN. ROLE: Blender3D 3D model editing, 3DCoat procedural shader generation, Unity3D authoring, Arilyn AR authoring, Agisoft Photoscan / Metashape 3D photogrammetry. Via Kunstventures.
Permanent public artwork “Stories from the Shore” by Pasi Rauhala and Teemu Lehmusruusu (projection, 3D printing, fiberoptics, found objects) for “Piippuranta” service home in Kangas, Jyväskylä. Official “Percentage” art (prosenttitaide) project for new building projects. ROLE: Blender3D/Python parametric geometry generation, HD video compositing and editing, sensorbased interaction design, Martin FiberSource RUSH DMX fiberlight programming, Brightsign Brightauthor synchronization, Brightsign Bright network remote server programming, FormLabs Form2 3D printing, Agisoft Photoscan/Metashape 3D photogrammetry. Via Kunstventures.

Hannu Karjalainen‘s “RAFT” AR Augmented Reality Installation in Merihaka Helsinki. ROLE: Arilyn AR/Unity3D workflow, spherical video and Interaction consulting. Part of Kunstventures‘ ArtCache Augmented Reality installation series, supported by KONE Foundation.

Satu Minna Suorajärvi‘s “PARKOUR” Augmented Reality Installation at Kisahalli, Helsinki. ROLE: Arilyn AR/Unity3D workflow and Interaction consulting. Part of Kunstventures‘ ArtCache Augmented Reality installation series, supported by KONE Foundation.

Helsinki Design Museum‘s Timo Sarpaneva Exhibition: Sarpaneva work process Triptych video installation. Video material shot by Marjatta Sarpaneva, edited by Anne Lakanen and Tahvo Hirvonen, Pettufilmi Oy. ROLE: Brightsign Bright Author triptych video sync programming. Via Kunstventures.
2017
Concept Whisperer for the Finnish Burning Man Project “Space on Fire”, with people from Aalto University Design Factory, Reaktor Space Lab, Lunden Architects, among others. Photo by Luc Asbury.

2016
Parking Energy Ltd. / Parkkisähkö OY. RGB LED ring based electric vehicle charging station. Elon, We Are Ready” from Jaskari Worldwide on Vimeo. ROLE: visual user interface concept design, programming and prototyping.
Projects prior to 2016 in New York City, U.S.A., check my CV under the “ABOUT” page & contact me.